Hero hero
166 cardsThe card you play as: its life, intellect, class and talents decide what the deck may hold. Adult heroes for Classic Constructed, young heroes for Blitz and Silver Age.
Every card in the pool is one of 17 types, carries a few symbols on its frame, and most carry a pitch colour. The 5,304 cards of the dataset, read that way.
The dataset files every card under one type, by membership against LSS's type words (a card typed Attack and Action is an attack action). The code is what the card database filters on.
The card you play as: its life, intellect, class and talents decide what the deck may hold. Adult heroes for Classic Constructed, young heroes for Blitz and Silver Age.
A form a hero turns into during the game, with its own life and text; it waits outside the deck until the hero calls for it.
A hero-like card from the ready-made and learn-to-play products, with rules of its own in the product it ships in; a handful exist.
Held in a hand slot, one-handed or two-handed, and attacking turn after turn as long as it stays in play.
Worn in a slot (head, chest, arms, legs) from the start of the game; its defense and abilities last until it is destroyed.
The heart of a turn: an action card that attacks, with power and defense printed, usually for the turn's action point.
A non-attack action card played on your turn: auras, items and effects that set the turn up.
Played from the hand during your own attack, after blocks are declared, to push the attack through.
Played from the hand while you are attacked, after blocks are declared, to add defense or an effect.
Playable at almost any moment on either turn, without an action point.
A card that only defends: it has defense and nothing to play from the hand.
A companion that stays in the arena with its own life and attacks on its own.
Created by other cards during the game; tokens are not deck cards, every set ships them.
A card whose job is to be pitched or held for its resources, Gold and the shards among them.
A card standing for a tournament or story event, with rules text for a format or a season.
A card that names a bundle of game actions other cards refer to; five exist.
A stand-in entry the dataset keeps for a card with no printing of its own.
A hero wears one piece of equipment per body slot and holds weapons in the two hand slots; a two-handed weapon takes both. The count is cards that name the slot.
| Slot | What goes there | Cards |
|---|---|---|
| 1H | A one-handed weapon, the other hand free for a second or an off-hand | 41 |
| 2H | A two-handed weapon, both hands | 79 |
| Off-Hand | A shield or an off-hand item beside a one-handed weapon | 28 |
| Head | Helmets, hoods, crowns | 148 |
| Chest | Armour, robes, tunics | 141 |
| Arms | Bracers, gauntlets, gloves | 155 |
| Legs | Boots, greaves, leggings | 119 |
Card text and the frame use a handful of symbols; here they are as our card pages draw them.






The strip at the top left of a card is its pitch value: red pitches for 1, yellow for 2, blue for 3. Cards without a strip, heroes, equipment, weapons and tokens, cannot be pitched.
These are plain-words readings of the card frame, not the rules. The Comprehensive Rules and its glossary, the tournament rules and every policy are on LSS's Rules and Policy Centre; the release notes behind our keywords page explain each new mechanic.
Counts are cards in the dataset at its last refresh, one per card whatever its printings. Card names and images © Legend Story Studios.