Spellbane Trap (Yellow)
Your next arrow attack this turn gets +2
.
Go again
When this defends and the attacking hero has dealt arcane damage this turn, create a Spellbane Aegis token.
.Go again
When this defends and the attacking hero has dealt arcane damage this turn, create a Spellbane Aegis token.
Rulings
From the Compendium of Rathe release notes
- Spellbane Trap triggers when it becomes a defending card on the combat chain and the attacking hero has dealt arcane damage this turn (e.g. to you, themselves, another opposing hero, ally you control, etc.) You will create a Spellbane Aegis token when the triggered effect resolves.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
prices last updated 11/4/2026Price history
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