Tome of Necrosis (Red)
As an additional cost to play this, destroy an ally you control or discard an ally.
Draw a card and
your hero.
Go again
Draw a card and
Go again
Rulings
From the Usurp the Shadow Throne release notes
- As an additional cost to play Tome of Necrosis, you must either destroy an ally permanent you control, or discard a card with the ally subtype from your hand. You do not need to, nor can you, do both.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassNecromancer
TypeAction
Cost0
Defense3
PitchRed
KeywordsGo again
SetsIAR
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsMark Poole
Versions
prices last updated 11/4/2026Price history
IAR092Pricing notice: Not live data - check the marketplace before buying
TCGplayer prices are market prices from the tcgcsv.com daily snapshot;
CardTrader prices are the cheapest listing from their API.
New to CardTrader? Sign up with code fabbinder to support the site.
More from Usurp the Shadow Throne
Planning where this card lives? Lay it out in a binder or browse the full card database.











