T-Bone (Yellow)
If you control a card on the combat chain that was boosted, the defending hero must defend this with an equipment they control if able.
Boost
Boost
Rulings
From the Everfest release notes
- It does not matter if the boost is successful or not. If you’ve boosted this combat chain the defending hero must defend T-Bone with an equipment they control.
- T-Bone counts itself towards its effect if it was boosted when it was played.
- You cannot defend with equipment that is already defending on the combat chain.
- You can still defend with equipment with 0 defense. You cannot however defend with equipment with no defense value.
Keyword notes
Boost - Boost is a Mechnologist mechanic that allows a Mechanologist attack action card to gain go again if a Mechanologist card is banished from the top of the deck as an additional cost to play the card.
- You choose if you want to boost or not at the time you play the card.
- You may only boost once per instance of boost.
- Boost is an additional cost. You choose if you want to boost or not at the time you play the card.
- You are considered to have boosted regardless of whether the boost was successful or not.
ClassMechanologist
TypeAttack Action
Cost0
Attack2
Defense3
PitchYellow
KeywordsBoost
ArtistsJessada Sutthi
Versions
prices last updated 11/4/2026Price history
EVR074Pricing notice: Not live data - check the marketplace before buying
TCGplayer prices are market prices from the tcgcsv.com daily snapshot;
CardTrader prices are the cheapest listing from their API.
New to CardTrader? Sign up with code fabbinder to support the site.
Planning where this card lives? Lay it out in a binder or browse the full card database.











