High Roller (Yellow)
Intimidate
If you have rolled a 5 or 6 on a die this turn, instead intimidate twice.
Go again
If you have rolled a 5 or 6 on a die this turn, instead intimidate twice.
Go again
Rulings
From the Everfest release notes
- High Roller does not have an effect that rolls any dice itself.
- The die must have been rolled due to a roll effect in the game. You cannot roll a die unless an effect requires it.
- If you have rolled multiple times, you can still only get the additional intimidate once.
- High Roller has two instances of Intimidate if the second criteria is met. No player can respond between these intimidates as no one has priority during the resolution of a card.
Keyword notes
Intimidate - A brute mechanic that showcases how frightening a brute is to its enemies. Intimidate removes a random card from a hero’s hand until the end of turn, making it more difficult to defend.
- The player who owns the banished card may look at it.
- The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to your
(hand size). - You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your
(hand size). (Intimidating yourself is a very rare circumstance.) - You may target a hero with no cards in hand.
- If there are other banished cards that aren’t from intimidate, it is encouraged to keep intimidated cards seperate from these cards.
- The card banished from intimidate is returned to hand at the beginning of the end phase. This is before players draw up to hand size.
- You may target yourself with this ability. However you will receive the card back into your hand before drawing up to your hand size.
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassBrute
TypeAction
Cost0
Defense3
PitchYellow
KeywordsIntimidate, Go again
SetsEVR
ArtistsAlief Rusdiatama
Versions
prices last updated 11/4/2026Price history
EVR006Pricing notice: Not live data - check the marketplace before buying
TCGplayer prices are market prices from the tcgcsv.com daily snapshot;
CardTrader prices are the cheapest listing from their API.
New to CardTrader? Sign up with code fabbinder to support the site.
More by Alief Rusdiatama
Planning where this card lives? Lay it out in a binder or browse the full card database.











