Assembly Module

Assembly Module (Blue)

Crank

This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.

Action - tap: Search your deck for a Hyper Driver, put it into the arena, then shuffle.

Rulings

From the Compendium of Rathe release notes
  • Assembly Module triggers at the start of your turn. This is an optional effect: You choose whether or not to remove a steam counter from it at the time the triggered effect resolves. If you don’t remove a steam counter, you will destroy Assembly Module.
  • Neither player receives priority at the start of turn.
  • When Assembly Module’s activated ability resolves, you must search your deck for a card named Hyper Driver. That Hyper Driver will be put into the arena and then you shuffle your deck.
  • When resolving Assembly Module’s activated ability, there is no priority between any of the effects generated (e.g. searching, putting into the arena, shuffling).
  • You can fail to find a card named Hyper Driver during the search effect. Even if you don’t find and put a Hyper Driver from your deck into the arena, you must shuffle.

Keyword notes

Crank - As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.
  • Crank is a static-ability keyword.
  • You can only gain action points during your own action phase. You may still Crank an item and remove a steam counter, but you do not gain the action point if it isn’t during your action phase.
All keywords

Versions

prices last updated 11/4/2026

Price history

PEN067

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