Sonic Boom (Yellow)
Deal 3 arcane damage to target opposing hero.
If this deals damage, look at the top card of your deck. If it's a Wizard non-attack action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X less to play, where X is the damage dealt by this.
If this deals damage, look at the top card of your deck. If it's a Wizard non-attack action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X less to play, where X is the damage dealt by this.
Rulings
From the Arcane Rising release notes
- If you do not play the banished card, it stays in the banished zone.
- If the card is reduced by more than the card’s resource cost, it will cost 0 to play. The cost cannot be negative.
- You cannot respond to the ability after it has done damage but before the rest of the card has resolved. This is because Sonic boom does not create a trigger on dealing damage.
ClassWizard
TypeAction
Cost2
Defense3
Arcane3
PitchYellow
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsNathaniel Himawan
Versions
prices last updated 11/4/2026Price history
ARC119Pricing notice: Not live data - check the marketplace before buying
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