Parched Terrain (Red)
Heroes can't gain
.
At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
.At the beginning of your end phase, put a sand counter on this, then destroy it unless you banish a red card from your graveyard for each sand counter on it.
Rulings
From the Super Slam release notes
- Parched Terrain’s first ability is a static ability that is functional while it is a permanent in the arena. As long as Parched Terrain is a permanent in the arena, all heroes cannot gain
. - Parched Terrain’s second ability triggers at the beginning of your end phase. Neither player receives priority during the end phase of a turn. When this triggered effect resolves, you must put a sand counter on it. Next, you may choose to banish a number of red cards from your graveyard equal to the number of sand counters on Parched Terrain. If you do not banish the requisite number of red cards, you will destroy Parched Terrain.
TalentDraconic
TypeInstant
SubtypesAura
Cost1
PitchRed
SetsSUP
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsFlora Silve
Versions
prices last updated 11/4/2026Price history
SUP260Pricing notice: Not live data - check the marketplace before buying
TCGplayer prices are market prices from the tcgcsv.com daily snapshot;
CardTrader prices are the cheapest listing from their API.
New to CardTrader? Sign up with code fabbinder to support the site.
More from Super Slam
Planning where this card lives? Lay it out in a binder or browse the full card database.











