Myrkhellir Helm
If you control a Gold, this gets +1
.
Action -
, destroy this: The next time you would draw a card from a Gold token this turn, instead draw 2 cards. Go again
Temper
.Action -

, destroy this: The next time you would draw a card from a Gold token this turn, instead draw 2 cards. Go againTemper
Rulings
From the Compendium of Rathe release notes
- If you control a Gold (including those that count as gold), Myrkhellir Helm gets +1
. If you control a Gold when this defends, then you lose that Gold and control no other Gold, this will lose the +1
gained. - If a Gold comes under your control during the damage step and causes the if-conditional effect to become active, it will get the +1
from controlling it but the damage will not be recalculated. - When Myrkhellir Helm’s activated ability resolves, it generates a replacement effect that applies to the next time you draw a card using the Gold token’s activated ability this turn. If you were to draw a card from a Gold token while this replacement effect is active, you instead draw two cards.
Keyword notes
Temper - Temper is a new keyword that exists on equipment in Crucible of War. Usually high in defense, Temper equipment presents a choice when it is down to 1{d}, of whether to defend with it one last time and see it destroyed, or save it to use for its ability.
- If the equipment gains a -1
in a different way other than defending, it would not be destroyed even if it has 0
.
Versions
prices last updated 11/4/2026Price history
PEN315Pricing notice: Not live data - check the marketplace before buying
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