Favorable Winds (Yellow)
As an additional cost to play this, discard a Goldfin Harpoon.
Draw 2 cards.
Go again
Draw 2 cards.
Go again
Rulings
From the Usurp the Shadow Throne release notes
- In order to play Favorable Winds, you must be able to pay it’s
cost, and you must be able to discard a card named Goldfin Harpoon from your hand. If you cannot do both, you cannot play Favorable Winds.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TypeAction
Cost1
Defense2
PitchYellow
KeywordsGo again
SetsIAR
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsAlifka Hammam
Versions
prices last updated 11/4/2026Price history
IAR251Pricing notice: Not live data - check the marketplace before buying
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