Dishonor

Dishonor (Blue)

Combo - If Bonds of Ancestry was the last attack this combat chain, this gets +2power.

When this hits a hero, if you control Surging Strike, Descendent Gustwave, and Bonds of Ancestry, that hero loses all abilities for the rest of the game.

Rulings

From the Outsiders release notes
  • Bonds of Ancestry must be the last attack on the combat chain for Dishonor to gain +2power.
  • Surging Strike, Descendent Gustwave, and Bonds of Ancestry do not have to be in any specific order on the combat chain to meet the condition for the on-hit trigger, just that you control them when the triggered effect resolves.
  • When a hero loses their abilities, simply treat their text box as empty.
  • If a hero loses their abilities this way, they are not prevented from gaining abilities from other effects (e.g. Brainstorm).

Keyword notes

Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
  • The last attack does not have to have hit for combo to be active.
  • Only the name of the last attack matters, other variables such as the pitch cost does not matter.
  • You may still play the attack even if combo isn’t active.
  • The last attack does not have to have hit.
All keywords
ClassNinja
Cost0
Attack2
Defense3
PitchBlue
KeywordsCombo
SetsOUT

Versions

prices last updated 11/4/2026

Price history

OUT051

Pricing notice: Not live data - check the marketplace before buying
TCGplayer prices are market prices from the tcgcsv.com daily snapshot;
CardTrader prices are the cheapest listing from their API.
New to CardTrader? Sign up with code fabbinder to support the site.

Planning where this card lives? Lay it out in a binder or browse the full card database.