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(This is different than if there was no defense value)",[156],{"text":157,"note":158,"change":159},"Playing a non-attack action closes the combat chain, therefore Ball Lightning’s replacement effect does not apply to non-attack action cards. This does apply non-attack actions that are played as though it was an instant when the combat chain is still open.","The combat chain must already be closed to play a non-attack action normally, so Ball Lightning’s effect never applies to one; it still applies to a non-attack action played as an instant while the chain is open.",{"id":160,"date":161,"title":162,"url":163},"2022-02-cr-1-5","2022-02-11","Comprehensive Rules v1.5: a non-attack action can only be played while the combat chain is closed (playing one no longer closes it)","https:\u002F\u002Ffabtcg.com\u002Frules-and-policy-center\u002Fchange-log-comprehensive-rules\u002F",[165],{"name":15,"text":166,"rulings":168,"src":173,"cards":174},[167],"Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.",[169,170,171,172],"When an action with go again resolves, its controller gains 1 action point.","Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.","If an action with go again does not resolve, its controller does not gain 1 action point.","You cannot reveal a card with no {p} to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)","welcome-to-rathe",[15],{"low":176,"high":177,"count":50},0.03,0.92,true,1793771250077]